Most Common Ability Order
1
2
3
4
5
6
7
8
9
10
11
12
13
14
Bookwyrm
Plot Armor
Captivating Read
Rallying Charge
Core Items
Flex Items
Situational Items

Early Game

0 to 15 min
High-Velocity Rounds
High-Velocity Rounds
Core Items
Avg buy 0:58
ACTIVE
Healing Rite
Healing Rite
Core Items
Avg buy 2:38
ACTIVE
Guardian Ward
Guardian Ward
Core Items
Avg buy 5:31
Mystic Expansion
Mystic Expansion
Core Items
Avg buy 9:06
Extra Health
Extra Health
Core Items
Avg buy 9:29
ACTIVE
Rusted Barrel
Rusted Barrel
Flex Items
Avg buy 7:00

Mid Game

15 to 25 min
ACTIVE
Divine Barrier
Divine Barrier
Core Items
Avg buy 23:49
ACTIVE
Knockdown
Knockdown
Flex Items
Avg buy 16:28
ACTIVE
Silence Wave
Silence Wave
Flex Items
Avg buy 17:56
ACTIVE
Rescue Beam
Rescue Beam
Flex Items
Avg buy 18:19
Sprint Boots
Sprint Boots
Flex Items
Avg buy 23:46
Enduring Speed
Enduring Speed
Flex Items
Avg buy 23:47

Late Game

25+ min
Superior Duration
Superior Duration
Core Items
Avg buy 32:27
ACTIVE
Cursed Relic
Cursed Relic
Core Items
Avg buy 32:56
Compress Cooldown
Compress Cooldown
Flex Items
Avg buy 27:33
Superior Cooldown
Superior Cooldown
Flex Items
Avg buy 27:33
Duration Extender
Duration Extender
Flex Items
Avg buy 34:16
Greater Expansion
Greater Expansion
Flex Items
Avg buy 37:16
Transcendent Cooldown
Transcendent Cooldown
Flex Items
Avg buy 38:50
Extra Charge
Extra Charge
Flex Items
Avg buy 40:24