Seven

mystic Tier S

Hero counter guide

Win Rate
55.0%
Pick Rate
50.7%
Matches
20

* Stats are based on Phantom and higher ranked matches.

Items That Punish Seven

Weapon

Item Seven win rate Matches
Close Quarters Tier 1 Weapon
46.8%
154
Recharging Rush Tier 2 Weapon
50.8%
4,855
Swift Striker Tier 2 Weapon
51.3%
643
Capacitor Tier 4 Weapon
51.3%
187
Tesla Bullets Tier 3 Weapon
53.0%
542
Ricochet Tier 4 Weapon
53.0%
185
Rapid Rounds Tier 1 Weapon
53.3%
950
Headshot Booster Tier 1 Weapon
53.5%
1,044
Hollow Point Tier 3 Weapon
53.6%
455
Extended Magazine Tier 1 Weapon
54.3%
5,847

Vitality

Item Seven win rate Matches
Melee Lifesteal Tier 1 Vitality
43.1%
123
Metal Skin Tier 3 Vitality
46.7%
9,248
Return Fire Tier 2 Vitality
47.5%
668
Bullet Resilience Tier 3 Vitality
50.6%
2,985
Veil Walker Tier 3 Vitality
51.9%
129
Inhibitor Tier 4 Vitality
52.6%
919
Stamina Mastery Tier 3 Vitality
53.8%
751
Warp Stone Tier 3 Vitality
54.6%
867
Healing Rite Tier 1 Vitality
54.6%
9,167
Dispel Magic Tier 3 Vitality
54.7%
10,815

Spirit

Item Seven win rate Matches
Disarming Hex Tier 3 Spirit
39.6%
535
Silence Wave Tier 3 Spirit
43.0%
244
Knockdown Tier 3 Spirit
47.2%
362
Mystic Burst Tier 1 Spirit
48.0%
196
Rusted Barrel Tier 1 Spirit
48.1%
439
Cursed Relic Tier 4 Spirit
48.5%
233
Refresher Tier 4 Spirit
50.1%
7,551
Slowing Hex Tier 2 Spirit
51.1%
1,475
Extra Charge Tier 1 Spirit
52.7%
17,033
Rapid Recharge Tier 3 Spirit
52.9%
17,042
Item summary

Seven has a rough time when enemies buy Disarming Hex, Silence Wave and Melee Lifesteal. Disarming Hex is a major problem because it can shut down a key play right when Seven wants to start or finish a fight. Silence Wave adds control or fight utility that makes clean engages harder for Seven. Melee Lifesteal helps enemies survive the first commit and keep fighting after Seven spends pressure. Most of the strongest results here are spirit items, so the pattern is less about one random purchase and more about enemies making fights harder to start, finish, or escape. If you are playing Seven, check for these items before taking a full fight. If you are playing against Seven, these are strong tools for making each engage harder and forcing Seven to work for every kill.

Hero Matchups

Hard counters

Hero Seven win rate Matches
Victor Brawler
50.8%
21,240
McGinnis Mystic
51.2%
12,433
Kelvin Brawler
52.6%
14,240
Graves Marksman
53.0%
17,039
Dynamo Mystic
53.2%
20,307
Ivy Marksman
53.5%
17,891

Slightly difficult

Hero Seven win rate Matches
Vyper Assassin
54.2%
10,953
Yamato Assassin
54.2%
20,090
The Doorman Mystic
54.3%
16,364
Haze Assassin
54.6%
29,586
Vindicta Marksman
54.7%
14,603
Warden Brawler
54.7%
24,049

Even matchups

Hero Seven win rate Matches
Wraith Marksman
54.9%
25,539
Calico Assassin
55.1%
11,672
Drifter Assassin
55.1%
24,542
Mina Marksman
55.1%
28,374
Lash Assassin
55.1%
32,616
Mirage Assassin
55.3%
13,878

Favorable targets

Hero Seven win rate Matches
Venator Marksman
60.6%
24,951
Rem Operative
60.0%
14,449
Sinclair Mystic
59.6%
10,922
Shiv Brawler
59.3%
22,204
Viscous Mystic
59.1%
10,508
Bebop Brawler
59.0%
29,267
Matchup summary

Seven has the hardest time into Victor, McGinnis and Kelvin because those matchups can make it difficult to take clean fights. These heroes can slow the game down, punish bad engages, or force Seven to spend too much before getting real value. On the other side, Seven looks more comfortable into heroes like Venator, Rem and Sinclair, where there is more room to move, trade, and choose when the fight starts. The middle matchups are still playable either way, so do not treat the list as a hard rule. Team setup, item timing, and how safely Seven enters the fight will matter a lot.

Seven By Rank

Win ratePick rateMatches
Initiate Win rate: 42.9%Seeker Win rate: 46.7%Alchemist Win rate: 75.0%Arcanist Win rate: 72.7%Ritualist Win rate: 75.0%Emissary Win rate: 46.2%Archon Win rate: 44.4%Oracle Win rate: 42.1%Phantom Win rate: 33.3%Ascendant Win rate: 71.4%Eternus Win rate: 57.1%Initiate Pick rate: 40.6%Seeker Pick rate: 62.5%Alchemist Pick rate: 28.1%Arcanist Pick rate: 50.0%Ritualist Pick rate: 42.1%Emissary Pick rate: 54.2%Archon Pick rate: 40.9%Oracle Pick rate: 63.3%Phantom Pick rate: 42.9%Ascendant Pick rate: 43.8%Eternus Pick rate: 74.3%Initiate Matches: 7Seeker Matches: 15Alchemist Matches: 4Arcanist Matches: 11Ritualist Matches: 8Emissary Matches: 13Archon Matches: 9Oracle Matches: 19Phantom Matches: 6Ascendant Matches: 7Eternus Matches: 7
EmissaryWin rate: 46.2%Pick rate: 54.2%Matches: 13
Rank summary

Seven is not going to feel the same in every rank. In some brackets, players may give cleaner openings and let Seven stay active in fights. In tougher games, enemies are more likely to respect Seven's timing, group better, and shut the play down before Seven gets full value. The strongest read is not just where Seven has the highest win rate, but where the results stay consistent across enough matches.

Detailed item stats against Seven

Counter item Initiate Seeker Alchemist Arcanist Ritualist Emissary Archon Oracle Phantom Ascendant Eternus
Disarming Hex 535 total matches 49.2% 45.8% 37.8% 37.8% 40.7% 39.1% 38.9% 38.3% 38.8% 40.2% 45.0%
Silence Wave 244 total matches 45.4% 51.3% 40.1% 47.4% 41.1% 41.9% 37.4% 46.9% 39.7% 47.2% 40.9%
Melee Lifesteal 123 total matches 44.9% 51.5% 55.9% 54.6% 42.4% 52.4% 55.0% 46.2% 37.0% 47.9% 47.6%
Metal Skin 9,248 total matches 48.0% 43.4% 45.7% 43.7% 43.3% 44.1% 45.4% 45.5% 46.1% 45.6% 51.1%
Close Quarters 154 total matches 46.1% 44.4% 49.6% 48.2% 51.9% 46.7% 53.5% 52.9% 46.9% 40.6% 61.5%
Knockdown 362 total matches 53.8% 48.9% 45.5% 45.7% 45.2% 42.2% 41.4% 47.7% 47.2% 45.7% 52.4%
Return Fire 668 total matches 42.0% 38.0% 44.8% 41.1% 38.3% 42.3% 42.7% 41.7% 48.0% 44.3% 53.5%
Mystic Burst 196 total matches 55.3% 54.2% 52.7% 52.9% 54.9% 54.2% 48.8% 52.9% 52.1% 43.9% 45.0%
Rusted Barrel 439 total matches 46.2% 47.7% 39.4% 42.1% 44.2% 45.2% 41.5% 44.7% 51.5% 42.9% 52.0%
Cursed Relic 233 total matches 46.3% 48.9% 39.0% 46.2% 37.7% 40.8% 38.7% 46.9% 45.8% 50.5% 52.4%