05-08-2025 Update

Patch Big Patch

05-08-2025 Update

Released May 8, 2025 26 hero changes 26 item changes

Impact analysis for changed heroes and items using the selected comparison window and rank bracket.

Patch Composition

52 total changed heroes and items.

Buffed 20
Nerfed 7
Reworked 14
Adjusted 11
New 0

Biggest Winners

No positive hero win-rate changes are available yet.

Biggest Losers

No negative hero win-rate changes are available yet.

Hero Changes (26)

Hero Change Win Rate Before Win Rate After Win Rate Change Matches
Abrams Abrams
Reworked N/A N/A N/A 0
  • Abrams
  • Siphon Life: Added new animation logic support for Siphon Life and items.
  • Shoulder Charge: Base duration increased from 1.2s to 1.4s.
  • Shoulder Charge: T1 is now "On Hero Collide: +25% Weapon Damage for 8s".
  • Shoulder Charge: T2 is now "-12s Cooldown".
  • Shoulder Charge: T3 is now "+0.2s Stun Duration and 40% Movement Slow for 4s".
  • Shoulder Charge: New cycle and pre cast 'goose step'.
  • Shoulder Charge: Added support for shoulder charging while in air.
  • Shoulder Charge: New sounds added for hitting heroes, troopers, and walls.
  • Seismic Impact: Radius increased from 9m to 10.5m.
  • Seismic Impact: Effects revisions.
  • Seismic Impact: Fixed crash down sound triggering twice.
  • Seismic Impact: New slam animation.
  • Seismic Impact: New sounds added for in-air looping sound and descend sound.
  • Added new 'out of combat' run and sprint.
  • New Crouch animations.
  • Improved hipfire animations.
  • Added custom jump catapult animation - an alternate jump animation when using fans and Majestic Leap etc.
  • Refined jump start to be cleaner.
  • Added custom Zipline Boosted loop.
  • Added Zipline swinging animation.
  • Fixed a regression where Abrams' Siphon Life and Shoulder Charge ping VO were swapped.
  • Removed competing camera modifier on Seismic Impact.
  • Fixed camera position on client's ground target not using previews, causing it to be jittery.
Hero page
Bebop Bebop
Reworked N/A N/A N/A 0
  • Bebop
  • Exploding Uppercut: Fixed missing uppercut hero impact sound.
  • Hook: Reworked code to reduce mispredicts.
  • Hook: When Bebop hooks a trooper, only Bebop will hear the hook success sound now.
  • Hook: Fixed the hook sometimes not breaking when the target is stuck.
  • Hook: Fixed the target sometimes not being positioned in front of Bebop when Bebop rotated.
  • Hyper Beam: Effect revisions for projections on vertical surfaces.
  • Hyper Beam: Fixed damaging enemies through thin walls.
Hero page
Calico Calico
Adjusted N/A N/A N/A 0
  • Calico
  • Leaping Slash: Fixed animation getting stuck when stunned during the ability cast.
Hero page
Dynamo Dynamo
Reworked N/A N/A N/A 0
  • Dynamo
  • New updated model and animations.
  • Kinetic Pulse: T1 Fire Rate slow now matches the Move Slow
  • Quantum Entanglement: Added small lerp to VFX for the teleport and smoothed out camera transitions.
  • Rejuvenating Aurora: Effect revisions to center focus on head.
  • Singularity: Updated effects revisions.
  • Singularity: Increased tick rate, equals out to roughly the same DPS overall, just smoother.
  • Hero pose ambient VFX added.
  • Reload effects revisions.
  • Fixed announcer match start line to be spoken by the friendly announcer (was randomly picking between friendly and enemy).
  • Various tooltip fixes.
Hero page
Grey Talon Grey Talon
Nerfed N/A N/A N/A 0
  • Grey Talon
  • Base Bullet Damage spirit power scaling reduced from 0.09 to 0.07.
  • Spirit Snare: Added physical elements to the AoE visuals.
  • Charged Shot T3 Spirit Power scaling reduced from 1.3 to 1.2.
Hero page
Haze Haze
Adjusted N/A N/A N/A 0
  • Haze
  • VO remastering pass.
  • Sleep no longer wakes up from damage over time.
Hero page
Holliday Holliday
Reworked N/A N/A N/A 0
  • Holliday
  • Powder Keg: Fixed being able to spawn barrels on the other side of thin walls.
  • Bounce Pad: Fixed a bug where bounce pads might force you back to the ground after use.
  • Spirit Lasso: Holliday now plays VO when she lands a hit with her lasso as opposed to when she casts her lasso (so she won't say "shoot them" if she didn't actually grab anyone).
Hero page
Infernus Infernus
Adjusted N/A N/A N/A 0
  • Infernus
  • Catalyst: Projectile no longer slides against geometry.
Hero page
Ivy Ivy
Nerfed N/A N/A N/A 0
  • Ivy
  • Watcher's Covenant: Fixed not replicating healing from Bullet Lifesteal (it worked with other sources of bullet lifesteal).
  • Stone Form: Fixed cast sound being delayed and increased its volume.
  • Stone Form: Fixed interaction with air vents and small geo.
  • Air Drop: Adjusted visuals to have higher contrast.
  • Air Drop: Ally cast range increased from 8m to 12m.
  • Air Drop: Slow duration reduced from 4s to 3s.
  • Air Drop: Radius reduced from 14m to 12m.
  • Air Drop: Combat Barrier reduced from 200 to 150.
  • Air Drop: Combat Barrier Spirit Power scaling reduced from 2.5 to 1.5.
  • Air Drop: T1 duration reduced from 12s to 8s.
  • Air Drop: T2 Combat Barrier reduced from +300 to +200.
  • Air Drop: T3 Silence reduced from 4.5s to 3s.
Hero page
Kelvin Kelvin
Nerfed N/A N/A N/A 0
  • Kelvin
  • Ice Path: Reduced how sticky the Ice Path is for allies.
  • Arctic Beam: Fixed damaging enemies through thin walls.
Hero page
Lady Geist Lady Geist
Reworked N/A N/A N/A 0
  • Lady Geist
  • Life Drain: You're now only slowed when Life Drain is damaging a target.
Hero page
Lash Lash
Nerfed N/A N/A N/A 0
  • Lash
  • Base Spirit Resist reduced from 15% to 10%.
  • Ground Strike: Spirit scaling reduced from 0.05 to 0.04.
  • Ground Strike: Fixed a bug that caused Ground Strike to push the victim under the world.
  • Flog: Updated ability icon.
  • Death Slam: UI lock-on revisions to simplify readability.
  • Death Slam: Fixed channel effect on Death Slam to not disappear prematurely.
  • Death Slam: New sounds added for lock-on success sounds, in-air looping sound, victim impact sounds, and a 'miss' sound when Lash does not successfully grab anybody or cancels the ability early.
Hero page
McGinnis McGinnis
Reworked N/A N/A N/A 0
  • McGinnis
  • New updated model and animations.
  • Bullet Growth reduced from 0.311 to 0.29.
  • Bullet Velocity increased from 590 to 650.
  • No longer has +15% Base Bullet Resist.
  • Now has +1% Spirit Resist per Boon.
  • Mini Turret: Updated DPS tooltip to properly reflect the correct number.
  • Mini Turret: Updated ambient, tracer, and muzzle flash effects.
  • Mini Turrets: No longer have a 3 second minimum life time. They now spawn with 60% spirit and bullet resist that decays over 6s.
  • Mini Turrets: T3 duration reduced from +18s to +14s.
  • Medicinal Specter: Effects revisions and improvements.
  • Medicinal Specter: Fixed audio buildup when multiple characters are being healed by Medicinal Specter at once.
  • Medicinal Specter: Now provides +15% Stamina Regen.
  • Medicinal Specter: T3 reduced from 4% to 3.5%.
  • Spectral Wall: Fixed missing sound as it travels before deploy.
  • Spectral Wall: The last 2 segments on the left/right sides of Spectral Wall will now turn towards a nearby wall if there is one.
  • Spectral Wall: Duration reduced from 5s to 4.5s.
  • Spectral Wall: Cooldown increased from 46s to 50s.
  • Spectral Wall: T2 reduced from -22s to -20s.
  • Spectral Wall: T3 reduced from 1s Stun to 0.75s.
  • Heavy Barrage: Projectile and ambient effects revisions.
  • Heavy Barrage: Now allows full movement while channeling the ability.
  • Heavy Barrage: Fixed a bug where the Camera would not zoom out during the ability if user setting was set to QuickCast.
  • Heavy Barrage: Now slows your dash usage by 35%.
  • Heavy Barrage: Damage per rocket reduced from 30 to 23.
  • Heavy Barrage: Minimum distance increased from 7m to 9m.
  • Heavy Barrage: Cooldown increased from 140s to 150s.
  • Heavy Barrage: Spirit power scaling reduced from 0.35 to 0.25.
  • Heavy Barrage: T3 damage per rocket reduced from +30 to +25.
  • Heavy Barrage: T3 now also increases spirit scaling by 0.1.
Hero page
Mirage Mirage
Buffed N/A N/A N/A 0
  • Mirage
  • Tornado: Improved camera animations during ability.
  • VO remastering pass as well as new VO content.
  • Animation for holding and throwing items has been added.
Hero page
Mo & Krill Mo & Krill
Nerfed N/A N/A N/A 0
  • Mo & Krill
  • Scorn: Heal reduced from 1.3x to 1.2x.
  • Burrow: T2 reduced from +100 Damage to +80.
  • Sand Blast: Projectile no longer slides against geometry.
  • Sand Blast: No longer deals damage.
  • Combo: Bonus health on kill/assist reduced from +70 to +50.
  • VO remastering pass.
Hero page
Paradox Paradox
Adjusted N/A N/A N/A 0
  • Paradox
  • VO remastering pass.
Hero page
Pocket Pocket
Reworked N/A N/A N/A 0
  • Pocket
  • Base bullet damage increased from 3.9 to 4.1.
  • Affliction: No longer removed by Debuff Remover (as this item no longer removes ultimate effects).
  • Affliction: Duration reduced from 18s to 14s.
  • Affliction: DPS increased from 10 to 30.
  • Affliction: Initial damage reduced from 18% to 10%.
  • Affliction: T2 now increases duration by +4s.
  • Affliction: T2 Healing Reduction reduced from -50% to -40%.
  • Affliction: T3 no longer has % Current HP damage.
  • Affliction: T3 increased from +10 DPS to +20 DPS.
  • Affliction: T3 range increased from +5m to +6m.
  • VO remastering pass as well as new VO content.
Hero page
Seven Seven
Adjusted N/A N/A N/A 0
  • Seven
  • Static Charge: Can no longer be self cast.
  • VO remastering pass.
Hero page
Shiv Shiv
Nerfed N/A N/A N/A 0
  • Shiv
  • Killing Blow: Threshold reduced from 22% to 20%.
  • Killing Blow: T2 threshold reduced from +6% to +5%.
  • VO remastering pass as well as updated ping lines.
Hero page
Sinclair Sinclair
Adjusted N/A N/A N/A 0
  • Sinclair
  • Vexing Bolt: Redirect telegraphs correctly on vertical geometry.
  • Rabbit Hex: Fixed a bug where Henry and Savannah wouldn't play VO when turning enemies into rabbits.
Hero page
Vindicta Vindicta
Reworked N/A N/A N/A 0
  • Vindicta
  • Minor rework on animation set.
  • Assassinate: Fixed Vindicta Assassinate zoom in sound triggering twice.
Hero page
Viscous Viscous
Reworked N/A N/A N/A 0
  • Viscous
  • Gun: Improved firing effects.
  • Gun: Fixed alt-fire weapon thinking it could zoom. It would try if you held right-click and jumped.
  • Puddle Punch: Fix a bug where Puddle Punch would sometimes not deal damage when the target was very close to a wall.
  • Goo Ball: Cooldown increased from 95s to 105s.
  • Goo Ball: Fixed it knocking back heroes with Unstoppable state.
Hero page
Vyper Vyper
Adjusted N/A N/A N/A 0
  • Vyper
  • Petrifying Bola: Debuff effect revisions to help identify targets better.
  • Petrifying Bola: Adjusted the volume of direct hits and explosion sounds.
Hero page
Warden Warden
Adjusted N/A N/A N/A 0
  • Warden
  • VO remastering pass.
Hero page
Wraith Wraith
Nerfed N/A N/A N/A 0
  • Wraith
  • Gun: Falloff range reduced from 20m->58m to 18m->52m.
  • Telekinesis: Revisions to debuff effect.
  • VO remastering pass.
Hero page
Yamato Yamato
Adjusted N/A N/A N/A 0
  • Yamato
  • VO remastering pass.
Hero page

Item Balance Changes (26)

Item Change Pick Rate Before Pick Rate After Win Rate Change Matches Average Buy Time
Mystic Burst Mystic Burst
Reworked N/A N/A -0.3% 736.4K 5:45
  • Mystic Burst
  • Now uses charge-up mechanic.
Item page
Quicksilver Reload Quicksilver Reload
Reworked N/A N/A -0.2% 694.3K 12:12
  • Quicksilver Reload
  • Fixed its fire rate buff not being networked, and therefore not showing up in left-hand panel.
  • Now uses charge-up mechanic.
Item page
Healing Rite Healing Rite
Reworked N/A N/A -0.5% 414.5K 4:47
  • Healing Rite
  • New sounds added.
  • Improved Burst
  • Now uses charge-up mechanic (recharges its proc strength over its cooldown duration).
Item page
Kinetic Dash Kinetic Dash
Buffed N/A N/A -1.5% 261.1K 13:51
  • Kinetic Dash
  • New sounds added.
Item page
Arcane Surge Arcane Surge
Buffed N/A N/A -3.1% 196.0K 15:12
  • Arcane Surge
  • New sounds added.
Item page
Infuser Infuser
Buffed N/A N/A +1.8% 187.4K 26:47
  • Infuser
  • New sounds added.
Item page
Lucky Shot Lucky Shot
Buffed N/A N/A -3.3% 155.8K 30:58
  • Lucky Shot
  • New sounds added.
Item page
Crippling Headshot Crippling Headshot
Buffed N/A N/A -4.8% 149.2K 33:02
  • Crippling Headshot
  • Effects revision to show when the item procs.
  • Curse
  • New sounds added.
Item page
Slowing Hex Slowing Hex
Buffed N/A N/A -2.3% 121.3K 16:08
  • Slowing Hex
  • New sounds added.
Item page
Spiritual Overflow Spiritual Overflow
Buffed N/A N/A -1.1% 113.4K 36:31
  • Spiritual Overflow
  • New sounds added.
Item page
Healing Nova Healing Nova
Buffed N/A N/A +1.3% 108.9K 10:05
  • Healing Nova
  • New sounds added.
Item page
Unstoppable Unstoppable
Buffed N/A N/A -2.4% 86.8K 36:22
  • Unstoppable
  • Effects revisions for better visibility and separation from other effects.
  • [ Localization ]
  • Fixed jittery health numbers in some non-English languages.
  • Adjusted the width of the individual soul count backer in the HUD by language to prevent player soul counts from spilling outside of the bounding box in languages where number formatting and/or length of the abbreviation for thousands results in longer text than English.
  • Applied language-specific width adjustments and padding to the team soul count panel to improve readability.
  • Localized the loading screen.
  • Added localized versions of the Great For New Players screenshot in the new player dialog window.
  • Added localized versions of the the Hero Labs screenshot shown at the hero selection screen.
  • Corrected HUD images containing text that were still showing up in English when playing in Korean.
  • Adjusted font sizing to fix instances of truncated text in the Hero Testing menu in Russian and Indonesian.
  • Enabled resizing of the new player dialog window to fit longer or shorter text appropriately in translation and prevent the "Got it!" button from being cut off in languages with longer text.
  • Enabled font scaling on the Imbue and Active tag labels and the Report button to prevent truncation in certain languages.
  • Fixed multiple instances of single character awkwardly wrapping to second line in Japanese.
  • Added localization support for bot hero pings.
  • [ Bug Fixes ]
  • Fixed the base healing sound sometimes getting stuck on.
  • Fixed items like Suppressor showing fire rate slow deltas for yourself when it's actually applied to the enemy.
  • Fixed crosshairs not always showing the Disarmed state even though you're disarmed.
  • Fixed heroes that have weapon attributes that get scaled by spirit not showing in the deltas for weapon attributes on the mod tooltips.
  • Fixed Move speed on the HUD always showing Sprint speed included even if you weren't sprinting.
  • Fixed hero stats on dashboard page getting updated from the stats in your previous game.
  • Fixed not being able to ping while the game is paused.
  • Fixed issue with hero stats tooltip. For example, Glass Cannon was showing -20 health instead of -20% health when hovering the stat tooltip.
  • Fixed selling items in Sandbox asking if you want to sell for half price.
  • Fixed rare bug causing you to get stuck on a zipline until you manually dismount.
  • Fixed bug causing nearby other players to appear jittery while on a zipline.
  • Fixed issues that were preventing Yamato, Vindicta, and Pocket desperation lines from playing.
  • Fixed corrections when granting ammo via modifier.
  • Fixed Soul Urn Icon not appearing next to enemies on the minimap if they were Team Sapphire.
  • Fixed Shotguns not having their damage properly reduced against Guardians.
  • Fixed abilities and items allowing one to circumvent the max speed cap on players holding the Soul Urn.
  • Fixed an edge case where a player could claim the Rejuvenator while they were also parried on their attack.
  • Fixed some cases of self damage putting zipline usage on Cooldown and/or knocking the player off the zipline.
  • Fixed Debuff Reducer reducing Soul Urn and Unsecured Orbs pickup time.
  • Fixed a bug causing Lash's Ground Strike impact to be too loud and Flog impact to be too quiet when hitting large groups of enemies with each ability.
  • Fixed a bug preventing Dynamo's and Lash's light melee sounds from playing.
  • Fixed a bug causing Holliday's weapon firing sound to be too quiet with sustained firing.
  • Fixed a bug causing Holliday's Crackshot ready sound to play while dead.
  • Fixed a bug preventing ambient cricket sounds from playing.
  • Fixed a bug preventing ambient tree sounds from looping correctly.
  • Fixed a bug causing some looping sounds to occasionally start with a small delay.
  • Fixed a bug causing Lucky Shot's proc sound to play too loud for certain weapon types.
  • Fixed match start zipline conversations being too quiet.
  • Fixed various Bullet Velocity tooltip issues.
  • Fixed Bullet Velocity not working properly when you had multiple sources (it would pick the highest, even if you had a negative source).
  • Fixed Stamina Recovery not showing deltas properly.
  • Fixed crash when clicking "Take Control" and there's nothing to control.
  • Fixed Phantom Strike causing infinite gravity during the duration of the debuff.
  • Fix various cases where Magic Carpet would get cancelled if any enemy stepped in to your debuff (IE Viscous Goo, Inferno FlameDash, Ivy Kudzu).
  • Fixed a bug where some item and ability interactions were accidentally being reduced by Debuff Reducer, like Viscous' Ball Stun prevention and some kill trackers.
  • Fix Vindicta flight and Wraith Full Auto spirit damage not working if the enemy has a barrier.
Item page
Rescue Beam Rescue Beam
Buffed N/A N/A +2.7% 81.6K 18:20
  • Rescue Beam
  • New sounds added.
Item page
Refresher Refresher
Buffed N/A N/A -2.1% 70.9K 35:08
  • Refresher
  • New sounds added.
Item page
Decay Decay
Buffed N/A N/A -0.3% 66.6K 18:54
  • Decay
  • New sounds added.
Item page
Guardian Ward Guardian Ward
Buffed N/A N/A N/A 55.0K 14:22
  • Guardian Ward
  • New sounds added.
Item page
Phantom Strike Phantom Strike
Buffed N/A N/A -1.9% 50.7K 30:12
  • Phantom Strike
  • New sounds added.
Item page
Knockdown Knockdown
Reworked N/A N/A -1.2% 49.0K 28:01
  • Knockdown
  • Updated overhead visual counter.
  • Now stops all momentum on Stun so victims fall straight down.
Item page
Restorative Locket Restorative Locket
Reworked N/A N/A +1.4% 43.5K 11:13
  • Restorative Locket
  • New sounds added
  • Now plays a sound every time a stack is gained.
Item page
Metal Skin Metal Skin
Buffed N/A N/A +0.1% 28.8K 33:05
  • Metal Skin
  • Effects revision at start to make it more apparent.
  • Added metal footstep sweetener sound when Metal Skin is active.
Item page
Return Fire Return Fire
Adjusted N/A N/A -0.9% 26.6K 20:45
  • Return Fire
  • Returned Bullets factor in attacker movement and cannot be easily avoided by strafing.
Item page
Rusted Barrel Rusted Barrel
Buffed N/A N/A -5.1% 26.4K 13:40
  • Rusted Barrel
  • New sounds added.
Item page
Ethereal Shift Ethereal Shift
Adjusted N/A N/A -2.4% 19.2K 36:21
  • Ethereal Shift
  • Fixed it not playing the correct cast sound.
Item page
Shadow Weave Shadow Weave
Buffed N/A N/A -0.5% 7.1K 33:41
  • Shadow Weave
  • Added effect on activation.
  • Fixed item not granting +20% weapon power.
Item page
Boundless Spirit Boundless Spirit
Buffed N/A N/A N/A 0 N/A
  • Boundless Spirit
  • New sounds added.
Item page
Mystic Reverb Mystic Reverb
Buffed N/A N/A N/A 0 N/A
  • Mystic Reverb
  • New sounds added.
Item page
Raw Patch Notes The complete unformatted patch notes as released.
Deadlock - Shop Rework Update - Steam News

				Full shop rework including many new items, build authoring, quickbuy redesign and several other game updates

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